Lo scopo principale è prototipare esperienze AR fruibili da browser (WebXR/Three.js) per arricchire storytelling di news e sport con overlay (scoreboard, infografiche 3D, heat-map).
La soluzione prevede pipeline cloud per gestione asset/compressione, caching/serving edge per ridurre la latenza e strategie di degrado su device meno performanti.
Argomento principale: AR/VR, WebAR, Pipelines cloud-edge, Ottimizzazione asset 3D, UX per dispositivi eterogenei.
Corso di studio e requisiti candidati: Informatica, Ingegneria Informatica/TLC o affini. JS/TypeScript, WebGL/Three.js; gradite basi di networking.
Sede tirocinio: Napoli e Milano.
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The main goal is to prototype AR experiences consumable via browser (WebXR/Three.js) to enrich news and sports storytelling with overlays (scoreboards, 3D infographics, heat maps).
The solution involves cloud pipelines for asset management/compression, edge caching/serving to reduce latency, and degradation strategies for less performant devices.
Main Topic: AR/VR, WebAR, Cloud-edge Pipelines, 3D Asset Optimisation, UX for heterogeneous devices.
Course of Study and Candidate Requirements: Computer Science, Computer Engineering/Telecommunications or related fields. JS/TypeScript, WebGL/Three.js; basics of networking are a plus.
Internship Location: Naples and Milan.